Osrs magic dps calculator

This section describes how to use this calculator, and gives explanations of terms used and the various settings available. To add an ability to the bar, click on a slot of the bar, then click on the ability you want to add. To change the ability class, click the icons along the top row.

To close the hovering window without adding anything, click the "add image here" icon in the top-right. To empty the selected slot of an ability, click the button at the bottom of the hover, labelled Clear ability. The Shift left and Shift right buttons will move all abilites to the right of the one clicked including it one space in the chosen direction; when going left, it will overwrite the ability directly to the left unless it is the first slot, where it will remove the clicked ability.

Shift left can be called Deleteand Shift right can be called Insert. Only the first 9 slots outlined in yellow are accounted for for revolution, as it is in-game.

Average ability damage per tick AADPT is an empirical measure of comparing revolution bars, and is given as a percentage. The armour value needs to be turned into a percentage to be used in the calculation. The highest this can reasonably be is with tier 90 equipment and 99 stats. Tuska's Wrath functions differently when on a Slayer task and when off-task. This defines which combat class you are using - melee, magic or ranged - and thus which abilities are available.

This defines which hand layout you are using - one-handed, two-handed, duel-wielding or one-handed-with-shield - and thus which abilities are available.

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Enabling this will either do nothing to your AADPT, or slightly increase the value if the abilities align such that a stun-buffed ability follows a stunning ability. Unlike conventional stuns, this does not apply when fighting players. See Ability changes section for more. Using this dropdown menu, you can load a pre-existing ability bar so that you can verify the value it is given or toy with it.

Simply select the bar you want from the dropdown then click the Load button - this will erase whatever is in the bar when pressed without confirmation, be aware! Clicking this button will empty the actionbar of any abilities. There is no additional confirmation of this and it cannot be undone! The advanced settings are hidden by default, and can be shown by clicking the show advanced settings button and hidden by the same button. This variable defines how many ticks the revolution bar is simulated for in order to calculate the AADPT.

Increasing the value is will increase the accuracy of the AADPT, but will also increase computation time.

OSRS DPS Calculator

A revolution bar will eventually reach a repeating cycle of abilities; for example, consider the bar. Both of these have a duration of 3 ticks and a cooldown of 5 ticks - so that doing one of each is 6 ticks, longer than the cooldown of each. So, Slice-Punish will repeat indefinitely, meaning that is the cycle. Since we know the average ability damage of each of these, and how long a full cycle takes, we can then work out the perfect AADPT, based on the cycle.

The first, which occurs to all bars, is the start and finish position of the simulation. The second cause is preambles. Not all cycles will start immediately - they go through a rotation of abilities that doesn't appear in the cycle at all before entering the cycle.

This part is the preamble or precycle. The number string is the order of the ability use, where 1 is the ability on the far left of the actionbar going to 9 at the end of the revolution section. In both number sequences, empty, repeated or unusable abilities are not ignored so a bar of Slice- blank -Punish will have cycle the same cycle as above noted as As part of the calculation of the cycle, the bar is simulated for a number of ticks in a similar way to the standard AADPT calculation.

You can change how long this simulates for using the cycle ticks textbox.Our wide variety of RuneScape Calculators helps you get better at the game. Fill in your username and share your personal link! OSRS Calc. Toggle navigation Navigation. About Contact Privacy Policy. Melee Max Hit Calculate! Magic Max Hit Calculate! Ranged Max Hit Calculate! Agility Calculator Calculate! Construction Calculator Calculate!

osrs magic dps calculator

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Combat Level Calculate! House Planner Calculate! Pest Control Calculate! Equipment Compare Calculate!Efficient ways of training Magic are typically mundane and usually involve repetitive clicking.

However, many players find achieving the appropriate levels for teleportshigh-level jewellery enchantmentscombat spellsand improved magic defences well worth the time and monetary investment. Magic is relatively easy to train, but can be time consuming and expensive. This article will go over community favorites and efficient methods. Cast the basic strike spells on monsters such as goblinscowsand other weak creatures.

You can also head to the Edgeville Monastery to train on Monksas they heal themselves and do negligible damage.

Alternatively, 'splashing' Confuse or Weaken or less magic bonus can be an effective option. This allows the spell to be cast repetitively without having to wait for the draining effect inflicted on the enemy to wear off, though it cannot be autocast. One recommended target for this strategy is the Monk of Zamorak behind Varrock Castle 's staircase. This allows players to quickly reach level 10 Magic without spending coins on runes.

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The costs below have been calculated assuming that an elemental staff is used for each cast to replace the need of basic runes. It is possible to do casts an hour, so the calculations use an average rate of casts per hour. Note: this method is not economically viable in most instances. This is due to the Grand Exchange only having a small volume traded and the exchange prices being inaccurate.

Do not make large investments here, because while it may seem profitable, the active trading prices are much lower. Using Fire Strike on monsters is an effective and cheap training method.

Make sure to equip either a fire or air staffsince they can autocast spells and negate some of the rune costs. Starting at level 19, one could repeatedly 'splash' Curse to gain Magic experience. Note: If Curse lands on an enemy, it cannot be recast on that enemy until the effects wear off.

Recommended equipment includes Staff of earth or alternatively a Mud battlestaff with armour that provides negative magic bonuses ex. Iron armour or Dragonhide with metal shoes. A magic bonus of or lower is strongly recommended. Good spots to train with Curse include the skeletons at level 1 Wildernessthe caged Monk of Zamorak at Varrock Palaceor the caged Lesser demon inside Wizards' Towerthough with a magic bonus ofany monster that can be safespotted is suitable.

If you cannot reach the bonus, then places, where a large number of enemies can be safespotted, can be used to keep up constant casting, even if Curse does not splash. One example is the Barbarian Encampment, where you can stand in the middle of the rocks and cast Curse on the many Barbarians in the area. To avoid killing your target, you can bring runes for Fire Strike and set it to autocast. Using a Smoke battlestaff is recommended for this method.

This method allows you to train on weak monsters without safespotting, and it also allows you to temporarily idle while still gaining a small amount of experience, though less magic XP is earned for the money spent on runes. Use Superheat Item to create bars.Submit a link Submit a text post Submit a game suggestion.

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osrs magic dps calculator

Don't post your streams. Click here to have your stream added to the sidebar. DPS calculator by Bitterkoekje docs. Cool, wish it was done for range though. If this could settle the void vs no void argument that'd be awesome. That argument has been settled long ago. Could you compare stats between two players as well please? Use of this site constitutes acceptance of our User Agreement and Privacy Policy. All rights reserved. Want to join? Log in or sign up in seconds. Submit a new link post.

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Calculating Melee Damage per Second (DPS) in OSRS

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I feel like a noob not knowing how to do it. EDIT: Looks like you can use it for void, great job.DPS theory in RuneScape is fairly simple. Chaining together the right basics, thresholds, and occasionally ultimates will lead to the best DPS possible in the game. With the right setup and knowledge of the game, achieving the best possible DPS should be a piece of cake.

Some abilities benefit by being used right after another or under specific situations. Normally their damage is among the weakest in the game, but if your target is bound or stunned, damage is doubledwhich can rival abilities like Sever and Dragonbreath in terms of pure damage!

Every style has a 3 second ability and a 5 second ability. In the beginning of EoC, it was best to spam those abilities the most over nearly every other basic ability.

osrs magic dps calculator

For example:. Keep in mind, however, that this is only for those playing in full manual. The following spreadsheet shows the most optimal DPS rotation under a damage-boosting ultimate or Onslaught. Otherwise, self explanatory here. Due to the randomness of Impatient activating, it is not factored in the ability rotations.

Both are devastating at the wrong times, so you should make sure you make the right decisions to balance between good DPS and keeping your state of well-being in check. While those two kinds of healing carry penalties, there are other sources of healing that are fortunately wasteless.

However, they all have drawbacks of their own. Boss School. Skip to content. Ability Combos Some abilities benefit by being used right after another or under specific situations. Use brews sparingly until you hit your first threshold, then use food until you recover enough. Be ready to eat food if an upcoming special attack could potentially knock you off your feet.

Using Soul Split, however, locks you out of protection prayers.

Equipment Bonus and Maximum Hit Calculator

In addition, certain cutscenes and other random things prematurely cancel it, which are noted in the glitch library. As a comparison, this is as much as an Enhanced Excalibur every 5 minutes. This leads to more damage overall that outweighs the extra tick needed to fire off that autoattack.

Debuff spells are extremely potent!

osrs magic dps calculator

They are Vulnerability, Enfeeble, and Stagger. Do keep in mind, however, that using a bleed while another is already active will override it, canceling out any future potential damage that bleed could have caused.

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This makes bleeds not as good in group PvM, but in solo PvM they are your best abilities and should be prioritized over any other. Search for:. Powered by WordPress. By continuing to use this website, you agree to their use. To find out more, including how to control cookies, see here: Cookie Policy.This is a complete list of spells in the game, including magic from the AncientLunarand Arceuus spellbooks. Casting a combat spell grants the spell's base experience plus 2 Magic and 1.

Sign In Don't have an account? Start a Wiki. Categories :. Using this spell takes around 10 seconds to cast, gives no experienceand is interruptible by combat. Players can only cast this spell once every 30 minutes. This teleport should be only used for emergencies. Summons a reanimated goblin. Killing it will give Prayer experience.

Enchant Crossbow Bolt Opal. Lumbridge Graveyard Teleport.

List of spells

Teleports the caster to the Lumbridge graveyard. Enchants sapphire jewellery. Enchant Crossbow Bolt Sapphire. Summons a reanimated monkey. Summons a reanimated imp. Enchant Crossbow Bolt Jade. Converts all bones in the inventory into bananas. Summons a reanimated minotaur. Draynor Manor Teleport. Teleports the caster to the Draynor Manor. Summons a reanimated scorpion. Converts items into coinsequal to the value if the item was sold at a general store. Summons a reanimated bear. Summons a reanimated unicorn.

Enchant Crossbow Bolt Pearl. Teleports the caster to the centre of Varrockby the fountain near the shop. Summons a reanimated dog.

Enchants emerald jewellery. Enchant Crossbow Bolt Emerald. Teleports caster to the Mind altar. Enchant Crossbow Bolt Red Topaz. Summons a reanimated chaos druid. Teleports the caster to the centre of Lumbridge Castle. Grabs an item off the ground without need for directly taking it.

Teleports the caster to their respawn point. Teleports the caster to the centre of Faladornext to the statue of Saradomin.It is used in Combat ; it allows crafted items to be enchantedfast transport around the world via teleportsand convert items into coins via High Level Alchemy.

While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spellsespecially High Level Alchemy and teleports.

Magic is also important in order to defend well against Magic attacks. Magic accuracy [1] [2]. A player demonstrating Magic spells. To cast a spella player must choose the wanted spell from their spellbook. The standard spellbook. The standard spells are activated on any new character's accountand they are available on all worlds.

As with other skillsnew capabilities require higher skill levels. In the standard spellbookspells fall into one of several categories: combatCurseTeleportationAlchemy and Enchantment. All spells yield their associated amount of experience when cast. Combat spells additionally give experience related to the amount of damage caused to the opponent s. Teleportation spells are very popular with all players - free-to-players and members alike, as teleportation spells save lots of time when travelling around the world.

All spells have equal accuracy, and the magical accuracy is only derived from the current Magic level and applicable boosts such as from potions or prayer and Magic accuracy bonus from equipment. Although each damage point caused by a combat spell yields 2 Magic experience points and 1. If you click this button instead of the regular option, you will gain Defence experience whenever you cast combat spells at the cost of receiving a reduced amount of Magic experience.

On defensive, you get 1. A curse spell is any spell that causes a negative effect to its target other than damage.

Curses are an underused part of Magic, mainly because spell casters have little time to waste in casting damage spells. In long, prolonged fights, using a curse spell or two at the beginning may be a very good idea.

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Curses also are useful when competing for a monster respawnas the curse immediately engages the monster. All Alchemy spells use nature runes to convert some thing into some other thing. All enchantment spells use cosmic runes to make an item magical. For the enchant orb group of spells, you need to travel to the appropriate obelisk and cast the spell on that. Similarly with the jewellery spells, you must have a piece of jewellery to cast the spell on.

Defence level has no effect. Magic defence is rolled from monster's magic level and magic defence bonus.


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